Games

Doctor Who: The Adventure Games - TARDIS (PC/Mac)
BBC/Sumo Digital
Lead Programmer.


Doctor Who: The Adventure Games - Blood of the Cybermen (PC/Mac)
BBC/Sumo Digital
Lead Programmer.


Doctor Who: The Adventure Games - City of the Daleks (PC/Mac)
BBC/Sumo Digital
Lead Programmer.


SONIC & SEGA All-Stars Racing (360/PS3/Wii/DS/PC)
SEGA/Sumo Digital
Lead Programmer. Wrote rendering, animation, physics and gameplay code for DS version.


SEGA Superstars Tennis (360/PS3/Wii/DS/PS2)
SEGA/Sumo Digital
Lead Programmer. Wrote rendering, phyics, AI and player controls for DS version. Also worked on Altivec maths library for PS3 and 360 versions.


Parables (360)
Vivendi Universal/CiRCLE Studio (Unreleased)
Unreal Engine 3 game. I worked on rendering, shaders and performance optimization.


Without Warning (Xbox/PS2)
Capcom/CiRCLE Studio
Lead Xbox Programmer. Produced the Xbox graphics library. Also wrote much of the game’s scripting and object management systems.


Fighting Force 3 (Xbox/PS2)
Eidos/Core Design (Unreleased)
Lead Xbox Programmer. Responsible for the Xbox engine for the game.


Crash/Totaled (Xbox)
Rage Software
Worked on the game’s graphics engine and wrote the effects and audio systems.


Battle Rigs (Xbox/PC)
Rage Software (Unreleased)
Graphics and shader development. Also wrote the online multiplayer system for the game.


Gunmetal (Xbox)
Rage Software
Wrote the effects system and the audio library.


Actua Soccer 3 (PS/N64)
Gremlin Interactive
Worked as engine programmer for the unreleased N64 version of the game.


Soulbringer (PC)
Gremlin Interactive
Worked on the in-game GUI.


Actua Ice Hockey 2 (PS)
Gremlin Interactive
Tools work for processing motion capture data for the game.

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